Before starting testing mobile applications, Tester needs to know a few things to be able to test better:
1. Analyze similar mobile applications
Try analyzing some other applications similar to yours. For example, if you have to test a file-sharing application on a mobile phone, look for some other similar applications and observe its features.
2. Keep the emulators ready
Sometimes it takes a lot of time to borrow or require mobile devices for testing. In this case, to take advantage of the time you might want to test a few cases on the emulator.
You can refer to http://responsivepx.com/ and http://quirktools.com/ to check how your website looks on the desktop and on various types of mobile devices.
3. Analysis of device-related issues
Once the target device has been identified, explore the issues related to that device. This will help you understand what you are and will encounter with a device or application.
4. Use an emulator but don’t fully trust it
You may need the emulators during testing, but keep in mind that you cannot perform 100% test cases on emulators. In addition, the response time in the emulator is very different from the actual device, so you may overlook some errors and these are the weaknesses of real devices.
5. Determine performance criteria
For any mobile application, performance is the biggest concern. Make sure you have performance parameters or requirements that you can rely on during testing. Memory is also one of the weaknesses of mobile devices, and application behavior depends on these conditions
Those are some information we find useful before testing mobile devices.
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